Math+Music: Level 14 Math+Music: Level 14 includes a math software component that presents math concepts visually using spatial temporal skills. The music component is taught by a music instructor using piano keyboards in a classroom setting; computer software is taught by classroom teacher in a computer lab setting. The program consists of a grade-level-based math skills practice game and games to teach math concepts. Second grade software contains twenty different games, third grade software contains sixteen games, and fourth grade software contains seventeen games to teach math concepts.
BrainPOP BrainPOP.com contains Math movies that correspond to the NCTM Standards. Each subject includes a 3-4 minute Animated Movie, an Interactive Quiz, an Experiment, a Comic Strip, a How-to hands-on application, a Timeline, and a printable Activity Page. The movies provide an explanation and demonstration of math concepts and use characters, accessible language, visuals, and real-world examples.
Groovin' Gourmet Groovin' Gourmet is a mathematical game with 80 levels of difficulty. As students play the games they explore adding, subtracting, multiplying, and dividing whole numbers, fractions, and mixed numbers; converting fractions and mixed numbers into decimals; reducing fractions; and calculating the volume and surface area of various objects.
ClassWorks Gold Edition 2 ClassWorks Gold Edition 2 is an instructional management and delivery system that provides curriculum materials in Mathematics for grades Kindergarten through eighth grade. The program is an objectives-based scope and sequence that includes learning objectives correlated to California state standards, benchmarks, standardized tests, and basal textbook programs. The program's set of tools allows teachers and administrators to manage, assess, and customize student-learning experiences.
BoxerMath: Complete Curriculum BoxerMath: Complete Curriculum includes two courses, Fundamental Math and Secondary Math. Fundamental Math provides coursework for grades 3-5. Secondary Math offers four programs for grades 6-12, including Introductory Algebra (Pre-Algebra), Intermediate Algebra (Algebra I & II), Geometry, and Trigonometry. The courses are interactive, and include practice problems, tests, and enrichment activities. The program includes the Museum for exploring the connections between mathematics and other disciplines; Newton?s Workshop for cross-curricular experiments and interactive tools for investigating math; and Point of Reference, a cross-linked, illustrated glossary of math terms
Get Ahead Math: Grade 3 Get Ahead Math: Grade 3 is an interactive software program that allows students to practice and master basic math skills in the classroom, computer lab, or their home. The program includes seven key concepts that are standards-based and reinforce key math concepts that students need to master in order to move to the next grade level. The material is presented in sequential learning steps, a cycle that covers three different learning modalities: visual, auditory, and kinesthetic. Students work through the concepts using each modality as they watch video tutorials, work through step-by-step examples, practice on the worksheets, and take a quiz and final test.
Quarter Mile Math: Level 2 Quarter Mile Math: Level 2 is designed to motivate students to do the most amount of math practice in the shortest period of time on a focused topic. The program's format is self-competitive, detects the smallest improvements, and gives positive reinforcement. It is designed to be non-intimidating, non-age-specific, appropriate for both genders, and effective for students with special needs and for accelerated students.
Thinkology: Vol. 2, Accuracy This software resource provides introductory information, concept or skill development, practice, and assessment in Mathematics specifically in the area of number sense, measurement and geometry, and statistics, data analysis and probability for K-3 grade students who are at grade-level, below grade level, English Language Development, reading two or more years below grade level, in a small group, individual user, or large group situation.
IntelliMathics IntelliMathics is an interactive problem-solving tool for on-screen math manipulatives. It can be used to teach and reinforce specific math skills. The program can be an authoring tool for teachers who wish to design math activities for their students, and used as an open-ended tool in a variety of ways
The Math Adventures with Leon the Chameleon The Math Adventures with Leon the Chameleon features an animated character that guides students through various levels of addition and subtraction problems. Three adventures are currently posted:
Fortress at Frog Island, Arctic Meltdown, and The Great Train Froggery. An open-ended math activity allows students to make up their own problems.